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	<title>Drum Tracks-Master Quality by Pat Bautz &#187; Processing your drum tracks</title>
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		<title>Processing your Drum Tracks</title>
		<link>http://www.realdrumstudio.com/2010/08/processing-your-drum-tracks/</link>
		<comments>http://www.realdrumstudio.com/2010/08/processing-your-drum-tracks/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 12:49:55 +0000</pubDate>
		<dc:creator>Pat Bautz</dc:creator>
				<category><![CDATA[Drum Tracks]]></category>
		<category><![CDATA[Processing your drum tracks]]></category>

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		<description><![CDATA[After placing each drum channel in the stereo image I usually start by gateing the kick, sub kick, tom tracks, snare top and bottom tracks. Most gates allow you to adjust the frequency of the input to allow for better accuracy of the gate sometimes know as keying. Example: Using the kick as an example [...]]]></description>
			<content:encoded><![CDATA[<p>After placing each drum channel in the stereo image I usually start by gateing the kick, sub kick, tom tracks, snare top and bottom tracks. Most gates allow you to adjust the frequency of the input to allow for better accuracy of the gate sometimes know as keying. Example: Using the kick as an example sharply reduce the higher frequencies above 1k and below 50hz this will only affect the trigging of the gate and NOT the frequency of the output of the gate. Repeat this action for each drum keeping in mind what fundamental frequencies will produce the best results.</p>
<p>Next Check the phase relationship between the kick and sub kick. Pull up just the kick and sub kick channels both panned to the center. With a phase plugin in the sub kick channel try switching the phase leave it in the position that produces the most low end energy. Repeat with the snare top and snare bottom.</p>
<p>Next I will work on EQ here are some general rules.<br />
In the processing chain gate BEFORE you eq!<br />
Sub-Kick- In general I drastically reduce frequencies bellow 20hz and above 125hz<br />
Kick- Boosting  50-65hz gives you the fundamental, 2 to 5 k is where the beater attack is.<br />
Snare top- 125hz to 250hz will warm/fatten up the snare 2 to 5k for the attack<br />
Hat- high pass filter that reduces frequencies below 300hz<br />
High tom-  I usually find the lower resonating frequency by moving the filter in the 100 to 200hz range, attack is in the 2 to 5k range<br />
Low Tom- low resonating frequency is in the 70 to 125hz range, attack in the 2 to 5k range<br />
Overheads- I usually use a high pass filter reducing frequencies below 60hz, with a bell curve filter I reduce some of the frequencies in the 400hz range to reduce the boxy sound.<br />
Room- as I usually don&#8217;t use a lot of room sound when I mix i usually use a high pass filter reducing the frequencies below 25hz.</p>
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		<title>Compressing your Drum Tracks</title>
		<link>http://www.realdrumstudio.com/2009/12/drum-track-compression/</link>
		<comments>http://www.realdrumstudio.com/2009/12/drum-track-compression/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 18:26:07 +0000</pubDate>
		<dc:creator>Pat Bautz</dc:creator>
				<category><![CDATA[Processing your drum tracks]]></category>
		<category><![CDATA[Drum Track Compression]]></category>

		<guid isPermaLink="false">http://outsidetheboxdesigns.biz/RDS/site/?p=133</guid>
		<description><![CDATA[Compressing drums for mixing is an essential tool that when done correctly can really add to not only the sound of the drum kit but it’s impact on the entire mix. The first thing is to understand is compression and how compression affects drums. Downward compression is the most commonly used compression technique. Compression can [...]]]></description>
			<content:encoded><![CDATA[<p>Compressing drums for mixing is an essential tool that when done correctly can really add to not only the sound of the drum kit but it’s impact on the entire mix. The first thing is to understand is compression and how compression affects drums. Downward compression is the most commonly used compression technique. Compression can be used to reduce the dynamic rage of any audio track, to smooth out the peaks or bring the loud parts down. Some compression techniques need to be transparent like some used in Mastering. Although, in pop music it is used to affect the sound of  recorded material. Most compressors have features that can be adjusted such as threshold, ratio, attack and release times, make up gain are common ones. There are other compressors that have more features such as soft knee, rms or peak detection, look ahead, stereo linking, etc… For this discussion we will be concerned with just threshold, ratio, attack and release, and make up gain. Before we can delve into compression techniques we need to make sure we have a grasp on how a compressor works.</p>
<p>Threshold- is the threshold/level at which compression kicks in. This lets you pick the db level for compression to start.</p>
<p>Ratio-the ratio of input to output. Ratio is usually displayed for example 4:1 or 4 to 1 would be for every 4db of input over the threshold setting the output only produces 1db of gain.</p>
<p>Attack time- Usually displayed in milliseconds. How fast the compressor reacts to input above the threshold.</p>
<p>Release time-Usually displayed in milliseconds, How fast the compressor returns to unity gain after the level goes below the threshold.</p>
<p>Make up gain-increases the level after compression. After the compression effects the material the overall level can be brought up.</p>
<p>With these concepts in mind there are many ways to approach compressing drums. One technique is to insert a compressor on the drum buss and compress the over all drum mix. If I employ this technique I usually am looking reduce some of the higher peaks of the drum kit. Most of the time I will only run the kick, snare, and toms into this type of configuration because I don&#8217;t want this to affect the attack or sustain of the cymbals.  The ratio, attack and release time will vary some depending on how fast and percussive the material is. Here is a guide.  To start you can set the ratio at around 4 to 1 with a fairly fast attack  around 8 to 15ms and a fairly fast release time  of 30 to 100ms. Be careful not to use too fast of an attack time (unless thats the sound you want) or you will loose transient information.  Change the Threshold up and down until you get the sound of compression you are looking for.</p>
<p>Another technique Parallel compression also know as New York compression is very effective. The basic technique involves  running an aux buss with  heavy compression routed to the mix buss in parallel to the drum tracks unaffected  sent to the mix buss or cloning the drum tracks and having one set of tracks running into the mix buss without effects and the other set of drum tracks with a compressor on a separate buss, both are then sent to the mix buss. This technique will give you the ability to mix the compressed drums in with the uncompressed drums, You can use high compression ratios and a low threshold to mix with the unaffected  drums bringing up the lower level subtleties in the drum track without loosing the transients inherent when using fast attack times.  Her are some other options you can try</p>
<p>Add low level compression on the unaffected mix to add more continuity. Another technique is to EQ the heavily compressed aux buss which will produce some interesting effects. Try the EQ before the compressor and then after the EQ in the effects chain.</p>
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